Amnesia: The Dark Descent
Amnesia: The Dark Descent

Amnesia: The Dark Descent

Amnesia: Rebirth - a new game in the Amnesia universe

Wishlist Amnesia: Rebirth now! March 6, 2020 Ten years ago Amnesia: The Dark Descent heralded a new generation of horror. Five years ago, SOMA took us to fresh depths of terror. Now, steel yourself for the next nightmare as we at Frictional Games prepares to release Amnesia: Rebirth this autumn. A new story set in the world of Amnesia: The Dark Descent, Rebirth represents yet another evolutionary leap for Frictional games, challenging players to remain calm in the face of unimaginable terror. Ge...

Amnesia: The Dark Descent now available in Simplified Chinese!

恐怖游戏迷们的好消息!《失忆症:黑暗后裔》已有汉化字幕。快到Steam上获取! Amnesia: The Dark Descent has now been updated with Simplified Chinese. The translation includes translation of subtitles, menus and achievements. We hope you enjoy the update!

Hard Mode now also available for Linux and Mac

Are you a Linux or a Mac user? Amnesia: The Dark Descent's Hard Mode update is now creeping onto your platforms too! Don't know what the Hard Mode is? Here's a reminder. It is really just as the title suggests: a mode that makes it harder to beat the game. You know, in case it wasn’t stressful enough for you. The Hard Mode has the following features: - Autosaves are disabled, a...

Hard Mode now out for Windows

Need a new challenge? Well, you're in luck, because we are now introducing the Hard Mode for Amnesia: The Dark Descent! What is the Hard Mode? It is really just as the title suggests: a mode that makes it harder to beat the game. You know, in case it wasn’t stressful enough for you. The Hard Mode has the following features: - Autosaves are disabled, and manual saving costs 4 ti...

Lots of new blog posts!

Blog posts are being written at the speed of light at Frictional Games! Check all the latest ones at frictionalgames.blogspot.com We hope they will give you an insight when it comes to our thoughts on narrative, gameplay and design.

Lots of new blog posts!

Blog posts are being written at the speed of light at Frictional Games! Check all the latest ones at frictionalgames.blogspot.com We hope they will give you an insight when it comes to our thoughts on narrative, gameplay and design.

Story - What is it good for?

New blog post on stories creating context and why this is both crucial and beneficial when making engaging games. http://frictionalgames.blogspot.se/2017/05/story-what-is-it-good-for.html

Story - What is it good for?

New blog post on stories creating context and why this is both crucial and beneficial when making engaging games. http://frictionalgames.blogspot.se/2017/05/story-what-is-it-good-for.html

Mental Models

New blog post! Reality is a fiction created by our brains, a mental model of the outside world. Knowing how this works is crucial to game development and these mental simulations has a huge effect on how a game feels and plays. http://frictionalgames.blogspot.se/2017/04/mental-models.html

Mental Models

New blog post! Reality is a fiction created by our brains, a mental model of the outside world. Knowing how this works is crucial to game development and these mental simulations has a huge effect on how a game feels and plays. http://frictionalgames.blogspot.se/2017/04/mental-models.html

Evoking Presence

Playing a videogame can put you in a state where the borders between your self and the character gets blurry. This is one of the major differences that sets games apart from other mediums such as films and literature. When creating games, evoking this feeling of presence is worth trying to achieve. Latest blog post: http://frictionalgames.blogspot.se/2017/04/evoking-presence.html http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/2541346/e0a79015840a0bcb36bf3ef67d26fb91cd2be7...

Evoking Presence

Playing a videogame can put you in a state where the borders between your self and the character gets blurry. This is one of the major differences that sets games apart from other mediums such as films and literature. When creating games, evoking this feeling of presence is worth trying to achieve. Latest blog post: http://frictionalgames.blogspot.se/2017/04/evoking-presence.html http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/2541346/e0a79015840a0bcb36bf3ef67d26fb91cd2be7...

Share your best Frictional Games inspired creation!

We know there’s a lot of great things being made all the time, inspired by our games. We’d love to see more of it, and make it visible to all of the community! Share your creations with us on Facebook or Twitter (use the tag @frictionalgames) before Tuesday, April 18th. A very unbiased jury (the Frictional Games team) will pick four winners. And the prize? A brand new Tobii Eye Tracker 4C, courtesy of Tobii Gaming! https://tobiigaming.com/eye-tracker-4c/

Share your best Frictional Games inspired creation!

We know there’s a lot of great things being made all the time, inspired by our games. We’d love to see more of it, and make it visible to all of the community! Share your creations with us on Facebook or Twitter (use the tag @frictionalgames) before Tuesday, April 18th. A very unbiased jury (the Frictional Games team) will pick four winners. And the prize? A brand new Tobii Eye Tracker 4C, courtesy of Tobii Gaming! https://tobiigaming.com/eye-tracker-4c/

Resident Evil and the power of narrative context

Blog post on combining narrative and gameplay, making a game even more immersive. http://frictionalgames.blogspot.se/2017/04/resident-evil-and-power-of-narrative.html