Cloudpunk
Cloudpunk

Cloudpunk

Help nominating Cloudpunk for the Steam Awards

A tumultuous year is slowly coming to an end. And as every year, you can nominate your favorite games that released this year for a Steam Award. We would be really happy if you helped nominating Cloudpunk in the "Outstanding Visual Style" category. Landing a nomination alone would be a fantastic achievement for us. This year was a real rollercoaster for us. We launched a game during a pandemic after 3 years of development, which made us all super anxious. Would it work out? Did we miss something...

Win a Signature Edition

We hope that you're having a healthy and relaxed pre-Christmas season. As an early Christmas present you can win one of 5 Cloudpunk Signature Editions. To enter, just like and comment this post until Nov 30, 2020. If you win, you can then select the platform of your choice: PC, Xbox One, PS4 or Switch. Please note that this raffle does not depend on which game you nominated for the Steam Awards. Just like this post and comment anything regarding the game, what you like, what you dislike, a speci...

Controller Improvements & DevGAMM

We hope you're all enjoying the DevGAMM Sale. We're very happy to have been nominated for DevGAMM Awards in 5 categories: Grand Prize Best Indie Game Excellence in Visual Art Excellence in Audio Excellence in Narrative Furthermore, we've received a nomination for Best Game from BAFTA Scotland. And we're very proud to have won the Gold Prize at the Games Without Borders Awards 2020. Yay! This is the first award ever for ION ...

Cockpit Update

The Cockpit Update is here. ːsteamhappyː https://store.steampowered.com/app/746850/Cloudpunk/ Experience the city of Nivalis like never before with a fully immersive first person cockpit view. To see it in action, check out the new trailer right here, featuring music from cult synthwave artist Perturbator, with his track Venger (feat. Greta Link). We feel incredibly honored to have partnered with Perturbator for this update and we think the song fits our game perfectly. {STEAM_CLAN_IMAGE}/338973...

Future Update Teaser

We're happy to be part of this year's Gamescom and Indie Arena Booth 2020! This year everything is different, so the whole Indie Arena Booth will take place online. You can join it here for free: Indie Arena Booth Online In the last weeks since launch we have been testing and plotting behind the scenes to prepare a large update, for which we would like to reveal 2 screenshots right now. {STEAM_CLAN_IMAGE}/33897382/d85866990...

Performance & Smoothness

We're calling this update the Butter Update. Butter?! ːsteamhappyː Yes, because it was our intention to make everything smooth like butter and remove all remaining micro-stutters happening in either low or high frames per second. What has changed: Futureproofed the game to all display technologies (high-Hz, G-SYNC, FreeSync, odd-Hz) Better experience for VRR (variable refresh rate), FreeSync, G-SYNC, and high-Hz Better experience for monitors with refresh rates not divisible by 60 (e.g. 75Hz, 14...

Surround Sound modes, FPS unlock and more

We hope you're all enjoying the Summer Sale. Here's a small update that we just patched. What has changed? Added support for changing the audio speaker setup. The following modes are supported: Mono, Stereo, Quad (4 speaker setup), Surround (5 speaker setup), 5.1, 7.1 and ProLogic DTS. On startup the game detects what the audio driver currently supports. If you change an option, you might have to restart the game for some looping background sounds like rain to re-appear. Added an option to remov...

Summer Update (Midweek Madness 25% OFF)

To celebrate the beginning of summer, we're happy to reveal a Midweek Madness sale with 25% OFF. While working on more long-term updates, we've just released a small update including a range of improvements and fixes. What has changed: Implemented a savegame rolling backup system. Whenever the game is saved, the current save will be backed up and so will the two saves before that. This is mainly intended for scenarios when your hardware crashes during a save process. This is really rare, but we'...

First Person Camera, Input Update and more

Over the last couple of weeks we've been overhauling the camera system by adding 2 new modes: Third Person View and First Person View. Third Person View To unlock your camera and enter third person view you can press X (default). The camera can be rotated around the player with your mouse or the right stick on your controller. When you start walking forward, the player will always walk where your camera is headed. You can a...

Developer Livestream, Performance & Bugfixes

It's been nearly two weeks since we launched Cloudpunk and we're overwhelmed by the reception. Many of you have joined our official Discord Server to give feedback, tell us your suggestions or simply to share your love for the game. It's been really heart-warming for us and we want to thank you all for that. We've had discussions in the team about the future of the game and decided to do a livestream on Youtube: Saturday, May 9th, at 5PM CET Cloudpunk - Dev Stream The livestream will be with Tho...

Map Improvements, Performance, Key Bindings

This update is mainly about map and radar improvements. Our long-term vision for the game sees the map as an important feature supporting exploration. What has changed: Radar and map only show icons of characters and other interactable objects, if that interaction is currently possible. There are now different icons for loot (items that are mainly for selling) and other items that might have a use for the story. Some can be considered in both categories (like Coolant), but these can always be bo...

Fixes and Improvements

Thank you very much for your continued feedback! We've been working tirelessly on some more issues you reported and managed to fix a bunch more in this update. What has changed: Implement a system to detect false game states when continuing the game. If you were among the unlucky ones to just see the clouds after loading a game, this should fix things for you. Fixed the quest display bug in Evelin's story. Fixed a bug that could potentially make parts of the scene invisible or stop background so...

More fixes and improvements

Thank you very much for your continued feedback! We've been working tirelessly on some more issues you reported and managed to fix a bunch more in this update. What has changed: Tweaked visibility (culling) of all lifts in the game. Tweaked the navpoint colors for higher contrast when multiple of them are active at the same time. Fixed wet footstep sounds while in apartment. Added an input control to disable the HUD (default: F3/DPad-Down). Added an option to invert X-Axis for the unlocked camer...

Fixes and Improvements

Thank you very much for your continued feedback! We've been working tirelessly on some more issues you reported and managed to fix a bunch more in this update. What has changed: Added quality levels to the option menu: Simple: No dynamic shadows, low resolution textures, uses lowest detail of available objects only, no soft particles, no realtime reflection probes Medium: Low resolution dynamic shadows, low shadow shadow distance, realtime reflection probes High (default): High resolution dynami...

Fixes and Improvements

Thank you very much for your continued feedback! We've been working on some more issues you reported and managed to fix a bunch in this update. What has changed: Fixed the Metropol Building achievement. If you find it again, the achievement will be triggered. Fixed the Perfect Run achievements. If you already completed the game, these can unfortunately only trigger on your next playthrough. Fixed a quest display bug involving Huxley's Holocash account. Fixed player character getting locked after...