Divinity: Dragon Commander
Divinity: Dragon Commander

Divinity: Dragon Commander

Larian Studios is making Baldur's Gate 3!

The Gazette prides itself on bringing you the latest and greatest breaking news about all things Larian, and the insider stories that go with it. Yesterday‘s headline was the show-stopping, heart-pounding revelation that “LARIAN STUDIOS IS MAKING BALDUR’S GATE 3!” A teaser trailer of our new role-playing game was unveiled yesterday, and it was so spectacularly intense that the ...

Patch 1.0.124 - New campaign features, improved AI and more!

Hello everybody! Quite a lot of new features in our latest Divinity: Dragon Commander patch. The new battle report system gives you detailed stats on your performance in combat, and the gifting system now allows you to gift units, resources and buildings to your allies, making multiplayer campaigns that more interesting. We’ve also added a global chat system, improved the turn-based AI and added a bunch of community requests. Here’s a list with the most important changes: Added Global chat Added...

Patch 1.0.124 - New campaign features, improved AI and more!

Hello everybody! Quite a lot of new features in our latest Divinity: Dragon Commander patch. The new battle report system gives you detailed stats on your performance in combat, and the gifting system now allows you to gift units, resources and buildings to your allies, making multiplayer campaigns that more interesting. We’ve also added a global chat system, improved the turn-based AI and added a bunch of community requests. Here’s a list with the most important changes: Added Global chat Added...

Patch v1.0.64 changelist

Update v1.0.64 (additions to v1.0.55 preview patch): Black screen or crash when clicking Multiplayer Graphine / list.h / tiledtextures crash Fix for unloading transports If anyone still has problems with starting multiplayer games, please let us know as soon as possible. ------------- Previous update: Divinity: Dragon Commander v1.0.55 contains the following changes: RTS follow behaviour improvements Kiting RTS AI by drawing units back should no longer be possible General Strategymap AI improvem...

Patch v1.0.64 changelist

Update v1.0.64 (additions to v1.0.55 preview patch): Black screen or crash when clicking Multiplayer Graphine / list.h / tiledtextures crash Fix for unloading transports If anyone still has problems with starting multiplayer games, please let us know as soon as possible. ------------- Previous update: Divinity: Dragon Commander v1.0.55 contains the following changes: RTS follow behaviour improvements Kiting RTS AI by drawing units back should no longer be possible General Strategymap AI improvem...

Version 1.0.40 now live

Update : Patch 1.0.40 has moved from preview version to live version and should now be available to everyone. See information below for the patch changelist. --------- Previous Update (preview version 1.0.40) : Hi everyone. We are very busy adjusting the game according to community feedback. Fixing major issues is top priority of course, but adjusting the gameplay to our community's needs is almost equally important. Therefor, we have set up a preview version of the upcoming patch 1.0.40 online ...

Version 1.0.40 now live

Update : Patch 1.0.40 has moved from preview version to live version and should now be available to everyone. See information below for the patch changelist. --------- Previous Update (preview version 1.0.40) : Hi everyone. We are very busy adjusting the game according to community feedback. Fixing major issues is top priority of course, but adjusting the gameplay to our community's needs is almost equally important. Therefor, we have set up a preview version of the upcoming patch 1.0.40 online ...

Changelist 1.0.33

Hello everybody, The following changes are now live. - custom campaign now has advanced game options - custom campaign on Planet Earth should no longer crash - custom campaign strategy maps are different from multiplayer maps on the same level (neutral units) - custom campaign savegames fixed - saving & loading of advanced game options fixed in custom campaign - "it's impossible commander" audio spam and related FPS drop fixed - UPNP fix should stop people from getting stuck on black screen when...

Changelist 1.0.33

Hello everybody, The following changes are now live. - custom campaign now has advanced game options - custom campaign on Planet Earth should no longer crash - custom campaign strategy maps are different from multiplayer maps on the same level (neutral units) - custom campaign savegames fixed - saving & loading of advanced game options fixed in custom campaign - "it's impossible commander" audio spam and related FPS drop fixed - UPNP fix should stop people from getting stuck on black screen when...

Changelist V1.0.20

Hi Everybody, We're still fixing a few things in the promised new custom story campaign mode, so we can't launch it today yet. Most likely it'll be tomorrow. Nonetheless, there were a few things that needed fixing, so we launched a new version today with the following changes: - Savegame instability problems fixed - UPNP lookup performance problem fixes (was noticable when going to lobby screen) - Fixed memory leak in UPNP Have fun!

Changelist V1.0.20

Hi Everybody, We're still fixing a few things in the promised new custom story campaign mode, so we can't launch it today yet. Most likely it'll be tomorrow. Nonetheless, there were a few things that needed fixing, so we launched a new version today with the following changes: - Savegame instability problems fixed - UPNP lookup performance problem fixes (was noticable when going to lobby screen) - Fixed memory leak in UPNP Have fun!

Changelist for version 1.0.18

Hi everybody, We just released a new update which does a number of fixes and also introduces a more challenging "hard"' mode. In "hard' the strategy map unit layout and map layouts are a bit different now and the AI will also try harder to destroy you. For full effect, you need to restart the game in "hard' as changing modes during the story campaign will not affect the current strategy map. Tomorrow we're planning on releasing an update that adds customization of the custom story campaign game ...

Changelist for version 1.0.18

Hi everybody, We just released a new update which does a number of fixes and also introduces a more challenging "hard"' mode. In "hard' the strategy map unit layout and map layouts are a bit different now and the AI will also try harder to destroy you. For full effect, you need to restart the game in "hard' as changing modes during the story campaign will not affect the current strategy map. Tomorrow we're planning on releasing an update that adds customization of the custom story campaign game ...