Europa Universalis IV
Europa Universalis IV

Europa Universalis IV

"Dev Diary" Grandest LAN Post Mortem

Click here to discuss on the Forums Hey everyone, Pontus here, marketing lead on EU4. Sorry to inform you all that today’s "DD" has been delayed due to sick leave on the EUIV team, and we should be back to more normal next week. Today we are here to talk a little bit about Grandest LAN. This year posed some additional challenges due to Covid. Obviously we couldn't bring dozens of people together in one place for days on end. Thankfully our partners at Parsec made this year's LAN party possible. ...

Dev Diary: More Missions

Click here to read on the Forums Welcome back to a new Dev Diary! I am Aldaron and I am the other new Content Designer in Paradox Tinto. Happy to be here with all of you, adding a bit more information to that which my colleague @skingrado shared last Tuesday. During the last Dev Diary there were two questions that were repeated a few times and that hopefully I will be able to answer today: What about Western America? Well, we cannot just add everything we have done to a single dev diary, but do ...

The Grandest Virtual LAN Party - LIVESTREAM - twitch.tv/paradoxinteractive

The return of the Grandest Lan We are thrilled to be able to once again together with Turbolarp bring you the ultimate EUIV multiplayer experience, now in an online version inspired by The Grandest Lan Party events (2017-2019). We aim to recreate the atmosphere of the real life event, while we hope to be able to bring back the physical event soon. It is Paradox’s and Turbolarp’s vision to have a fantastic community get-together and make it an EUIV celebration. Multiplayer Europa Universalis IV i...

Dev Diary: First Nation Missions

Click here to read on the Forums Good morning! I’m skingrado, one of the new content designers for EU4 at Paradox Tinto, nice to meet you all! To begin with, I think it’s very important that you know that my favorite castle is Loarre, that’s my main personality trait, so I hope that gives you an idea of who I am (and, as you can imagine, I’m also a big fan of GSGs, and I used to play a lot of CK with my dad). But today I’m here to show you some of the things we’ve been working on for the North A...

The Grandest Virtual Party 21st & 22nd of November - Livestreamed on Twitch!

The return of the Grandest Lan We are thrilled to be able to once again together with Turbolarp bring you the ultimate EUIV multiplayer experience, now in an online version inspired by The Grandest Lan Party events (2017-2019). We aim to recreate the atmosphere of the real life event, while we hope to be able to bring back the physical event soon. It is Paradox’s and Turbolarp’s vision to have a fantastic community get-together and make it an EUIV celebration. Multiplayer Europa Universalis IV i...

Dev Diary: Totemism

Click here to read on the Forums Hey everyone! So when we introduced the new natives mechanics several of you were asking why we weren’t changing Totemism as well while at it. So since then and while I was working on the Sikh Gurus and Zoroastrianism I figured I should give it a shot and try to give them something as many of you were pointing out, it is one of the major religions at the start of the game and it deserves some love. Be warned a lot of work in progress values & especially really ba...

Dev Diary: Survey Results

Hello and Welcome to yet another Europa Universalis development diary. Today we’ll first delve into the results of the survey we sent out earlier this autumn, and also do some comparisons with the analytics we have. We’ll also talk about some minor balance changes and an interesting new feature for our future expansion. First of all, I’d like to thank the over 10,000 people who took their time to reply to all the questions in our survey. While this is but a fraction of the entire playerbase, it ...

Dev Diary: Governing Capacity & UI

Click here to read on the Forums Hello everyone! Today we are going to talk about some improvements in some interfaces for how you deal with governing capacity and one new feature that uses a lot of governing capacity but also let you “keep growing” on the land you already own. First to make it easier to manage your governing capacity we’ve been adding needed information in two places. First we have added so when a building affects governing capacity it will now show that so you can get a sense ...

Dev Diary: Sikh & Zoroastrian

Click here to read on the Forums Hello everyone! Today we’ll be exploring two of the smaller religions in Europa Universalis IV. Zoroastrianism and Sikhism. For the coming update we’ll be working on making these more interesting by giving them their own mechanics. Keep in mind that everything you see is very much work in progress, you’ll see a lot of my very temporary coder art. So first let’s start with Sikhism. They already got some stuff in the game using events. Throughout the game's timelin...

Europa Universalis - 20 Year Anniversary Stream

Stream Schedule (all times in CEST) 13-14 - Dev Stories from EU1 and the board game with special guest Philippe Thibaut 14-15 - Dev Stories from EU2 15-17 - Dev Stories from EU3 17-18 - Break 18-21 - EU4, events and the upcoming board game Europa Universalis: The Price of Power with Aegir Games

Dev Diary: Favors

Click here to read on the Forums Hello and Welcome to another development diary for Europa Universalis IV. Sadly Groogy is sick so we have to shuffle around our planning a bit and give you something that was not originally planned for today. Today we’ll talk a little bit about what we are doing with Diplomacy for the expansion that is accompanying the 1.31 patch, as it's one of the major areas of it. First of all, the concept of favors, which was introduced in The Cossacks, is now also unlocked ...

Dev Diary; Naval Rebalance

Click here to read on the forum Welcome to another Europa Universalis IV development diary. Today we’ll talk about some major game-balance changes that we are doing regarding the naval game in 1.31. I’m not really all that great at writing long detailed development diaries, but as this one is filled with gamebalance changes, I hope you can bear with me. First of all, we have changed the amount of Sailors you get from each development from 30 sailors to 60. This will make the amount of sailors yo...

Dev Diary: Paradox Tinto

Click here to read on the Forums Hello everyone and welcome to another development diary for Europa Universalis IV. I’m not sure how many times I’ve written these exact words in the last 8 years, but this time it is a special one. It may not be to announce an unprecedented new feature, or to tell you guys that having two consuls in rome is a stupid idea, or anything like that.. Today I’m here to introduce the new team for Europa Universalis IV. This summer we started up and recruited for a new s...

Paradox Strategy Weekend

It is that time of year again, time for the Paradox Interactive Strategy Weekend! Get up to 75% off PDX titles and DLC from now till September 28th. The perfect time to round out a collection or get started on a new game! Click here to begin shopping!

Dev Diary: Federations & The New World

Click here to read on the Forums Hey everyone! Today is the last day of us talking about the native americans and the rework they are getting. We’ll be talking about the changes to the Federations and the new world setup. As you’ll see on the pictures for the map, a lot of tags have been split up in order to represent federations properly. A prime example is the Iroquois who will now be several tags and start in a federation at game start. So let’s start with how to form them. Since we are split...