Factorio
Factorio

Factorio

Friday Facts #363 - 1.1 is getting close

Hello, We have just published a new Friday facts post on out website, You can read all about it here: https://factorio.com/blog/post/fff-363 Let us know what you think at the usual places!

Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Hello, we have a new FFF blog post, discussing upcoming changes to Spiders, Ghosts, the main menu, and more. Unfortunately due to limitations in the Steam blog formatting, the blog would look terrible on Steam, we have lots of nice .mp4 gifs which we just can't show properly on Steam. Therefore we will just be linking to the blog posts instead of rewriting them here. Please read the full blog article on our website: https://factorio.com/blog/post/fff-362 {STEAM_CLAN_IMAGE}/12002589/5419806c39f58...

Friday Facts #361 - Train stop limit, Tips and tricks

Hello, we finished with the regular Friday Facts series, and yet, there is still so much we want to talk about. I want to clarify, that we are not going to release FFF every week, but there are a few of them coming in the near future. 1.1 - The real 1.0 The point of 1.1 isn't to add some new content, the main motivation is to finalise all the existing features so that they work together in a proper way. This may sound a little bit abstract and boring, but it will be explained more clearly in the...

Version 1.0.0 released

Features Added Spidertron and Spidertron remote. Added Freeplay crash site. Graphics Added polluted water visual effect. Added biter base decoratives. New visual effects for the atomic bomb. Sounds Significantly reduced the volume of robots deconstructing and entity destroyed alert. Reverted mining drill sound to the 0.17 version with high pitched part removed. Reverted inserter, furnace and assembling machine sounds to the 0.17 version. Changed the checkbox click sound (based on dropdown open s...

Friday Facts #360 - 1.0 is here!

Read this post on our website. Hello, the atmosphere in the last week was kind of special. We experienced the feeling of the final release being on the horizon many times. And we were shown that it isn't the case time and time again. So it feels very special when it is actually becoming reality. We were trying to be especially careful with any last minute changes to make sure that we don't introduce major bugs into our precious 1.0 release. The image of all the players having the game crash on s...

Version 0.18.46 released

Graphics Electric mining drill graphics now fill bounding box more accurately. Bugfixes Fixed hovering over unit that was going toward an entity would crash if the entity was destroyed. more Fixed crashes/desyncs related to various different operations on a shelf of a player that just joined, and his blueprint shelf meta-data hasn't be synchronized yet. Fixed crashes/desyncs related to swapping item with a blueprint/book in the blueprint library that is not yet fully transferred into the game. m...

Friday Facts #359 - Crash site: The beginning

Read this post on our website 0.18 mods will be loadable in 1.0 (Klonan) With 1.0 approaching, we want to ensure that the day of the launch goes as smoothly as possible, and shows the game in the best light. Something that would really work against that would be if the update broke a bunch of mods and disgruntled all of our most dedicated players. So we are making efforts to ensure that mods that work in 0.18, will work without any update needed in 1.0. Theoretically this isn't so difficult, as ...

Version 0.18.43 released

Graphics Updated the technology icons. Updated the "Make a copy of blueprint" icon. Gui Added simple credits gui. Updated the style of progressbar dialogs. Updated the style of map editor. Changes Changed the default debug settings to only show grid and nothing else. Bugfixes Fixed that Blueprint books in the library didn't propagate its modded icon backups properly into the game. Fixed that Blueprint books in item form did loose its modded icon backed up state when saved between versions 0.18.3...

Version 0.18.42 released

Bugfixes Fixed a crash when holding a blueprint book. Fixed that blueprint book in an item form didn't have mod-persistent icons. Don't drag map when in zoomed in map mode and building blueprints. Don't place map tags when building blueprints. Fixed crash in rendering due to game state being modified by buildability checks for drawing blueprint placement visualization on chunks in fog-of-war when zoomed-to-world. You can get experimental releases by selecting the '0.18.x' beta branch under Facto...

Version 0.18.41 released

Changes The tiles and entities filtering logic in the deconstruction planner is now independent. Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters. Bugfixes Probably fixed problem with blueprint preview data not being empty when blueprint is empty. Improved layering of rocket in rocket silo, so it occludes inserter hands. more Fixed inventory consistency check failing when loading some saves. more Fixed inventory error messages in god an...

Version 0.18.39 released

Bugfixes Fixed clearing ghost from cursor would not clear quickbar selection. more Fixed blueprint book not shrinking when the last item was destroyed. Fixed crash when Lua received event of player selecting area to deconstruct. Fixed upgrading book by item would not work while being in editor. more Fixed biters not grouping before attacking an artillery outpost. more Fixed crash related to saving blueprint which has all the entities/tiles as question marks. Fixed desync when loading blueprint s...

Friday Facts #358 - Alien decoratives & Polluted water

Read this post on our website. Launch party cancelled (Jitka) The COVID pandemic around the globe is making it really hard to plan any event these days, and we were pretty optimistic just a few weeks back. However the situation here is now changing for the worse it seems. The number of positively tested cases of COVID here in Czech has been increasing in relatively high numbers every day for the past two weeks, and the restrictions are again taking place. In Prague, face masks are required to be...

Version 0.18.38

Graphics Improved the blueprint grid visualisation, so it shows a rectangle instead of just the corners. Added blueprint grid visualisation when building in the world. Bugfixes Fixed cleaning ghost cursor. more Fixed crash when clicking a blueprint book upgrade slot with an upgrade planner in hand. Fixed navigating in a blueprint book item when opened directly from a quickbar. more Fixed that it was possible to put book into itself using hand->swap and clean cursor. Fixed that the hand functiona...

Version 0.18.37 released

Major Features New blueprint library GUI. Its user interface had been aligned with the way inventory works in as many ways as possible. more Features Added blueprint building from the map view. Blueprints can have snapping dimensions specified. When they are built by dragging, they are only built in the grid relative to where the build started. Blueprints can have absolute map snapping specified, so the blueprints are always aligned to the global grid. Blueprint books can be inserted into bluepr...

Friday Facts #357 - Nuke

Read this post on our website. Blueprint library finishing touches (kovarex) At the time of writing the Friday Facts last week, not all of the planned changes were finished, here is the finalisation, so here we go. Persistent library contents The problem is old. You play a modded game and have your blueprints in the library. Then, you decide to put the mods aside for a reason (to join a MP game, or just try a different modset). At that moment, if we didn't handle it in a special way, all your mo...