Fault
Fault

Fault

Fault - Patch Notes: 0.9.0

General Items Currently, one issue we have observed in our game is that build paths between tiers of items are very costly and the tree system doesn't give the player limited legendary item choices when building a tier 1 item, which essentially locks that player into that specific item tree from the start. Changing from a tree based system to a recipe based system should not only allow players to build multiple components to an item and for smaller upgrade costs, but also allows the player more ...

Fault - Developer Stream Live Now

We are live now with today's Dev stream as we go over patch 0.9.0! https://www.twitch.tv/strangematterstudios

Fault - Dev Blog - Entry 5

Hello Everyone In this week's Dev blog, we discuss a major animation overhaul we have been working on, this work will affect how smooth and polished the game feels, adding immersion to the character while interacting with the world. The player needs to be able to get lost in the gameplay and feel as if the character they are playing is not simply a pawn, but an extension of the player themself. This update will be a large step towards full release, we have prepared this blog full of information ...

Fault - Patch Notes: 0.8.4

General We are pushing a patch containing bug fixes and a balance pass at 6:30 PM EST. Servers will be down for roughly 15 minutes as patch 0.8.4 goes live, you can read the notes here: Gameplay Prime Helix and Raptor will now be on a global timer for all players. Bug Fixes General Fixed an issue causing Lane Minions to venture into the jungle. Fixed an issue causing the gold pop up when killing multiple minions at once to only show once instead of for each minion. Fixed an issue causing jungle ...

Fault - Dev Stream 1 - Return To Twitch

We are back on Twitch with a new look and format! In this week's Fault developer stream, the team takes a look at some community content while discussing the upcoming map and H.U.D.

Dev Blog Entry 4

A New Fault Map The design of a MOBA map is a very crucial element in determining the overarching gameplay of a MOBA. It is the foundation through which every other design choice sits upon and derives its context, and as such has to be done just right. Just like how boxers don’t fight in elevators and paintballers don’t play in mile-by-mile barren fields, MOBA players and MOBA mechanics need to have a map design that is complementary and conducive to the gameplay that is intended. This endeavour...

Shadowfest 2020 has ended - Grux live for all players

Grux has finished his week of season pass access and is now available to all players! Shadowfest 2020 has ended and we want to thank everyone for participating in Fault's first seasonal event, we had a lot of fun with our community and loved watching everyone get into the spirit of the season! We plan to continue having seasonal/community events and we will keep you updated on everything to come. We would also like to thank everyone who has reviewed our game on Steam, and we encourage all player...

Fault - Patch Notes 0.8.3

General Added ally and enemy ability color indicators for Gideon, Muriel, Belica, and Dekker. Bug Fixes General Fixed a bug with hero bounties not reseting upon death. Fixed a bug causing free hero rotation not working in draft.‍ Heroes Kallari Shadow Veil (Q): Fixed bug causing prime buff to show on Kallari when in the shadow plane. Shadow Strike (E): Fixed Kallari not decelerating during her Shadow Strike {STEAM_CLAN_IMAG...

Small Hotfix

We have pushed a hotfix to address an issue with the game's audio being set to zero by default. We have also changed the hotkeys for upgrading favor, Ctrl+1 is now used for the first aspect color you choose with Ctrl+2 being used for the second aspect if necessary.

Fault - Patch Notes: 0.8.2

General Gameplay Aspects NEW: Opportunist (Purple): Effect 1 - Destroying enemy vision reduces your active trinket cooldown by 15% and grants true vision around the killer in a 1500 unit radius for 6 seconds. Effect 2 - Deal 5% additional damage to isolated heroes. Menus Learn Tab (Heroes) The Learn tab is now available in the main menu to view all Hero specific abilities without having to be on the website or in a match. Learn tab will include all items and more detailed descriptions sometime n...

Fault - Halloween Skin Giveaway

Strange Matter Studios will be holding a Halloween skin giveaway during our double XP weekend! Each of our partners will be giving out skins on Twitch, starting tomorrow at 10 AM EST until November 2nd at 10 AM EST. You can check out our Partners channels ahead of time here: Fault Partner List

Fault - Patch Notes: 0.8.1

Content Skins NEW: Dragon Sage Grux NEW: High State Dekker (Season 0 Pass Exclusive) NEW: Ritual Sacrifice Grux (Season 0 Pass Exclusive) NEW: Snake Tech Enchanter GRIM.exe (Season 0 Pass Exclusive)‍ General ...

Fault - Patch Notes: 0.8.0 - Horns of War

Content Heroes NEW: Grux Grux is a melee diver who uses his mobility and positioning to land devastating abilities against enemy teams. We wanted Grux to deal substantial damage and have impactful abilities while also being vulnerable if these abilities aren't utilized appropriately. His passive gains the most value when he weaves basic attacks in between his abilities, but this requires Grux to have good positioning and go...

Fault - Patch Notes: 0.7.2

Content Heroes Kallari Kallari is now unlocked for players that don't own the Season 0 Pass. Rogue Kallari Skin has now been added. Gameplay Aspects NEW: Aggressor (Purple) Effect One: Gain 10% bonus movement speed going through fog walls, decaying over 3 seconds. Effect Two: While in enemy territory, gain (5-30) physical damage based on level. Bug Fixes General Fixed an issue that caused heroes to be invisible after reconn...

Fault - Horns of War