Medieval Dynasty
Medieval Dynasty

Medieval Dynasty

Update to v0.2.1.0 – PUBLIC TEST BRANCH

Hello everyone! We’re adding the latest update to the test branch on Steam. Here is how to access the test branch. New building feature - Roads. New sounds for Sheep. New sounds for Stove. New sounds for Cauldron. New sounds for Stone Grate. New sounds for Fire Box. New sounds for Fishing. New draw/shoot sounds for Bows. New language - Simplified Chinese. The inhabitant/building/animal/field remains selected when switching ...

Medieval Dynasty - A tease of things to come part 2

Hello Village Leaders, We want to waive some of the mystery about what’s coming in the next Medieval Dynasty update. We are excited to see how our game develops every day, and it’s pretty tempting to share with you what we are currently working on. So here it is - a tease of what’s ahead. Many of you have asked for the ability to build paths and roads in Medieval Dynasty. Well, as of next update, your wishes will be granted. You can plan the layout of buildings and roads according to your plan. ...

Medieval Dynasty - Q&A - Part 4

Welcome Tribe Leaders, Grab a chair and enjoy our fourth episode of Q&A with Medieval Dynasty Developers. As usual, we asked you on our social channels to send us any questions you might have about the future of Medieval Dynasty. We grabbed some of your questions and we took the answers and popped them into a video which you can watch right here: We have received a huge number of questions from you and we thank you heaps for all of them. We have answered some of the most frequently recurring, an...

Update to v0.2.0.3 - on the Public Test Branch

Hello everyone! ATTENTION: in this version there may be longer loading times. We are working on a solution and ask for a little patience at the start of the game. We have – yes, you guessed right – another update for you! The update brings these changes, additions, and fixes: Added: New indicator icons to show the speed and direction of changing inhabitants' mood on the People List in the Management tab. New crafting sounds - hand and at the table. New sounds for sowing and manuring. New sounds ...

Update to v0.2.0.2

Hello everyone! We have a small update bringing these changes, additions and fixes: Added: Pouches and backpacks for vendors (seamsters). New flail sounds. Fixed: Tax multipliers from events and/or game settings are not included in building's tax info. Clicking on assigning recipe in building's assignments results in selecting another item than desired. Items from the miscellaneous category that are on the bottom in inventory (below coins) are not selected properly, so the player can sell coins ...

Hotfix to v0.2.0.1.

Hi everyone! We have a small hot-fix but it is fixing something important. Added: New hoe sounds. Fixed: Pressing left CTRL triggers event pop up that makes the player unable to move or use the UI. Information about additional weight gained from backpacks and pouches stays after changing selected item in inventory/selected scheme.

Medieval Dynasty - Major Roadmap Update #1!

Hello Tribe Leaders, The day has finally come and the moment is finally here. The first big Medieval Dynasty’s content drop has arrived! So let’s get straight into what you are getting. One of the major new additions are Events. As we explained in our last week’s teaser update, they are an extra layer to the gameplay. You will be faced with many scenarios that can play out depending on how you deal with them. One day, you might have to deal with heavy rains that damaged your crops, while a few m...

A tease of the upcoming content drop

Hello Tribe Leaders, First, we must get one thing out of the way. The reception that we got from you has been HUGE! We are a month after release, and we are still receiving great feedback from you every day. We never imagined that you would take such a shining to our game, so once again, thank you for all your support. Now, let us get into the good stuff! Here is a little tease of what is coming in the first major Medieval Dynasty content drop. One of the first big additions to the game are Even...

Cloud Saving is coming to Medieval Dynasty

Hello Tribe Leaders, A quick, but important update from us. As of this very moment, Medieval Dynasty supports Cloud saving, meaning that you can take your medieval lifestyle to any PC you please and not worry that you’ll lose your progress in case something happens to your drive. Local saves will still be present, but now they will sync with the cloud as well. We will have more Medieval Dynasty news coming up really (like, really, really) soon. Watch this space! Regards Your Toplitz and Render C...

Medieval Dynasty - Language Update

Attention Tribe Leaders! We’ve now added new languages to the game! From now on, you can enjoy your medieval adventure in Russian, Ukrainian, Italian, French, Czech, Turkish, Japanese, Portuguese, and Brazilian Portuguese languages. And if your language is not on the list, don’t worry. We are also working on adding: Swedish, Dutch, and Simplified Chinese. We will let you know when these languages will be added, so stay tuned to our Social Media channels. Stay safe, Toplitz Productions and Render...

Update to v0.1.2.4.

Additions New items have been added to vendors. Russian language. French language. Italian language. Portuguese language. Portuguese (Brazil) language. Japanese language. Czech language. Turkish language. Ukrainian language. Added "Delete", "End", "Home" etc. to key bindings. Barrels for salting in Hunting Lodge I and Fishing Hut I. The possibility of producing salted fish and dried fish in a Fishing Hut. The ability to control production efficiency of fish, salted fish and dried fish in Fishing...

Join the v0.1.2.4 PUBLIC TEST now!

Hello everyone! We’ll be testing a big update on our Steam Beta Branch*. Some of you probably have not done this before, so we have a small guide: Prerequisite: You must have Medieval Dynasty in your library – obviously. The procedure Open your game library. Right Click on Medieval Dynasty there. Open properties. Select the tab "BETAS". {STEAM_CLAN_IMA...

Hotfix to v0.1.1.5

Food no longer spoils in vendors inventory - Current spoiled food will be exchanged to fresh in the next season Changed Manure to Fertilizer in vendors inventory, which can be purchased - Manure will be exchanged to fertilizer in the next season The food store receives a stronger weighting. The food gets new storage life: Food type: Inventory / Chest / Food Storage Fruits: 2 season / 4 seasons / 8 seasons Eggs: 2 season / 4 seasons / 8 seasons Vegetables: 2 seasons / 4 seasons / 8 seasons Bread:...

Update to v0.1.1.4.

Hello everyone! We have a small update just before weekend! Fixes Food in chests becomes spoiled now.* Extracting stones with a pickaxe now accounts gains to correct technology and skills. The possibility to get stuck at workbenches when closing the crafting menu using escape has been eliminated. Hitting rocks with a pickaxe did not always trigger sounds and effects. This is fixed. Talents for faster extraction, stamina consumption and durability were not working properly. They should now. Fixed...

Hotfix to v0.1.1.3

Trees inside buildings and fields FIXED - Unfortunately, it will only work when loading the game from a save before patch 0.1.1.2. In the case of saves from version 0.1.1.2, you have to delete the trees yourself