Oxygen Not Included
Oxygen Not Included

Oxygen Not Included

[Game Update] - 442154

Originally posted by ipsquiggle on the official forums. Hi friends! We’re making good progress on the DLC, which will be going into Early Access in December! In the meantime, we've got an update for the base version of Oxygen Not Included: The long requested Cloud Saves! This is something we’ve wanted to implement for a while, and we want to get this update out before Early Access starts as it will help support the coming D...

[Game Hotfix] - 420700

Hello everyone! Just a small patch before the weekend to fix a couple crashes. Have a good one! Fix crash if a SweepyDock is destroyed while Sweepy is trying to charge Fix crash when changing temperature units in the main menu Fix crash on some Windows systems when loading the game Decrease the brightness of Insulated Pipes / Insulated Vents. The prior color was making certain elements hard to see, notably Oxygen

[Game Update] Summer Patch Available Now! - 419840

Originally posted on the official forums by Ipsquiggle Hi friends! Can you believe Summer is here already? This Spring has really flown by! And now it's time for another patch. This update features fixes for some nasty heat creation/deletion issues as well as a fix for the "stuck digging forever" bug that's plagued us for years. More overlays are supported in the color blind modes, as well as a Storage-Compactor-full of oth...

Oxygen Not Included DLC Roadmap July 2020

Recap We last touched base in February where we announced that we're working on a DLC. Shortly after that, we put out another free Content Pack in March... and then a global pandemic hit and work from home began. At that point we decided it was best for the team to refocus their efforts on the new systems and content of the DLC, while putting out semi-regular bugfix patches for the released version of the game. Since then, ...

[Game Update] - 408920

Originally posted on the official forums by Ipsquiggle. Hey friends! We're putting out another hotfix on the live version of the game today! We've knocked out a bunch of recently introduced bugs, cleaned up and expanded some of the new features from the Automation Pack, and added a lot of refinement to the way crashes and mods are handled. Additionally, there's a new color blindness mode which can be selected from the options menu. Read all about it and leave comments on this post! I'd also like...

[Game Update] - 399948

Fix a crash where animations could be invalid when a Duplicant finished working at a building Fix a crash when a Duplicant leaves a Tourist Module on rocket landing

[Game Update] - 399090

Originally posted by Ipsquiggle on the official forums. Hey everyone, just wanted to let you know that we really appreciate the bug reports and feedback you leave for us. Though the game has been officially released, we have been and will continue to put out patches with fixes and quality-of-life improvements. There are some fixes to new content we didn't get into this patch for stability reasons, but we're continuing to improve the game and will get those fixes into a later update! For the whol...

HOTFIX - 398437

Fix crashes in certain tile/wire replacement situations This reverts the change that fixed the bug where replacing a tile with two materials would only refund the primary material Changed message text in the new automation ports popup when loading a save Send a clearable notification message for each building where a wire is connected to a new automation port (only shows in saves that haven't been "upgraded" yet) Art updates for NOT gate Fixed sweepy base station rest animation layering issue Sh...

Banhi's Automation Innovation Pack Now Available!

Hello friends! Today we're releasing a new free content pack, Bahni's Automation Innovation Pack, available automatically as part of the game! This includes several new sensors and automation buildings, as well as improvements and bugfixes to many of the existing automation buildings. These new tools will let you increase the effectiveness of your automated contraptions, improve your control and awareness of colony operations, and maybe even let you express your creative side. To help you get st...

Hotfix 394232 & 394616

Hotfix 394232 (2/11/2020) Further fixes for the crash caused by duplicate pipes/wires on the same cell Fixed the main menu to show the message of the day and patch notes Updated main menu with a link to the NEW SOUNDTRACK Hotfix 394616 (2/13/2020) Low-Res texture mode works correctly once again. Those who have been experiencing out-of-memory crashes should make sure this is enabled, and those of you who previously enabled it will once again receive the benefit. :) (This is located in Options > G...

Oxygen Not Included Roadmap February 2020

Originally posted by Ipsquiggle on the official forums. Hello friends! We haven't posted a roadmap since before launch, so it's about time we got you up to speed on what the future holds for ONI. Recap Oxygen Not Included dug its first lump of asteroid in a prototype over 5 years ago. Since that time it's had tens of thousands of additions and changes, from tiny tweaks to game-redefining sweeps. Systems have been added, systems have been removed, systems have been ripped up and rebuilt. With you...

LoFi Dupe Hop Radio - Oxygen Not Included Soundtrack Now On Sale!

The soundtrack to Oxygen Not Included is now available! From Feb 11th - 14th SAVE 20% with the Steam Soundtrack sale! It's the official way to unwind as your space colony teeters on the brink of disaster. Featuring the original atmospheric music composed and arranged by Vince de Vera, this OST contains all of the game music, and a couple of extras, in both FLAC and MP3 formats. Purchasing the soundtrack on Steam also entitl...

[Game Update] - 393722

Fix for crash when deconstruct occurs before a replacement build on the same cell

.NET Framework Updated to 4.0

Originally posted on our forums here. Hello friends! In the most recent patch, we upgraded the version of Unity that the game is running on, which resulted in the .net runtime being upgraded as well. The most acute result of this is that any mod solutions will have to be updated to target the 4.0 framework. (In Visual Studio, this is in the project properties, Application > Target Framework.) This will fix compilation issues caused by the patch. The framework upgrade was an unintended side-effec...

[Game Update] - 393231

Hello friends! We've got a patch to fix a number of bugs that came up over the holidays. As well, we've made the game fully compatible with MacOS Catalina. Thanks as always to those who played the game on the testing branch -- this was a bit of a gnarly one -- and we appreciate your bug reports and feedback! Fixes and Changes Update to Unity 2018.4, updated .net Runtime and API to 4.X Important note: While Windows Vista was not supported according to our minimum requirements, it was still possib...