PION
PION

PION

Update 1.11b released

Expanded control options Mines and grenades now bounce off forcefields in a similar way as other projectiles Debris physics improvements Improved Pyro FX Fixed missing particles on charge FX

Update 1.11 released

Adjusted ship physics: - Adjusted movement and turning acceleration curve to feel more precise and responsive - Banking and pitching movement now more closely match the ships' actual velocity - Afterburner speed increased Camera tracking while afterburning improved Manta level increased from 6 to 7 Increased mass of all non-player ships Reduced mass of mines and grenades Firebomb fragments reworked: - Firebomb fragments are now affected by forcefield knockback - Firebomb fragments are now affect...

Update 1.10 released

Enemy levels are now visible when selecting levels New lighting system implemented Debris FX improved Minor camera improvements Reduced Molter damage Increased impact force of melee attacks Mines or grenades will now instantly detonate when colliding at extreme velocities Using afterburner on dying enemies will now cause them to explode instantly Fixed Anemone Mine fragments dealing no damage when used by AI In extreme cases where ships are pushed outside the level boundary they will now be tele...

Update 1.09 released

Late game enemy compositions are now more consistent Power Cores now drop from common containers Reworked Iccolon Reworked Arachna All pickup and levels boni for the following damage types have been increased by 20%: -Energy -Kinetic -Exotic -Biotech All pickup and levels boni for the following damage types have been increased by 100%: -Explosive -Munition -Antimatter Shockcore blast radius bonus increased from 20% to 25% Beam Locus damage bonus increased from 50% to 100% Power Pod damage bonus ...

Update 1.08 released

Weapon power reworked: - Power is increased by collecting Power Cores - Each level contains two Power Cores - Power increases firerate of primary weapons and matter regeneration rate - Jumping consumes all Power Level layouts are now visible on non-hidden levels 10 new tech pickups added New primary added: Flux New secondary added: Anemone Mine New level added Improved scenery variation Weapon displays now show matter cost Pickups are now affected by terrain modifiers Mines and grenades are now ...

Update 1.07 released

Added option for changing movement orientation Homunculus weight reduced from Heavy to Medium Rivals are less likely to charge with afterburner Reduced rival weapon damage Mines can now pass through portals Improved leaderboard display Improved teleport FX Improved fire FX Improved engine FX Fixed beam weapons not being able to destroy lamps Fixed Coilgun ricochet not working Fixed Firebomb missing description Added label for conversion weapons Fixed a rare bug where piercing projectiles could p...

Update 1.06 released

New enemy added: Triton New primary added: Carbine New primary added: Pyro New primary added: Magma New secondary added: Homunculus New secondary added: Rime Mine New secondary added: Hyperdisc Added ingame anti-aliasing and ambient occlusion settings Controls can now be remapped in the controls menu Elites no longer trigger alarms Intelligent enemies are better at not killing themselves with splash damage Rivals now use afterburner Weapon spawns are now deployed on the sides of the owner instea...

Update v1.05b released

Adjusted difficulty Improved explosion physics Improved player damage feedback Enemies are better at using mines

Update 1.05 released

Added framerate and v-sync options Simplified weapon power mechanic Each perk can now only be selected once Adjusted difficulty such that midgame is easier and late game is harder Rivals are now stronger 9 new Tech pickups added 3 new levels added New secondary weapon added: Octaburst Beehive weight class reduced from Heavy to Medium Torpedo weight class reduced from Heavy to Medium Fixed Quasar rarity being much higher than intended Molter matter cost increased Sentry Mines now use a more consi...

Update 1.03 released

Added gamepad support Added audio settings menu Added controls settings menu Enabled music Various UI enhancements Increased homing and smart weapon acquisition range Lowered Hull upgrade bonus Lowered Repair upgrade bonus Slightly increased Shade max hull Slightly lowered Orca max hull Bosses now spawn with higher level weapons Reduced Pericus data rate bonus Blast damage FX from Antimatter weapons is now red instead of blue or purple Fixed Rival difficulty not scaling correctly Fixed damage st...

Update 0.712 Released

Explosions are bigger. Enemies die faster. You die faster. Changes: Faster and more responsive movement Rebalanced combat and difficulty scaling New weapon upgrade system New enemies and minibosses added 2 new levels added New enemy spawn patterns Greatly improved weapons FX and audio feedback Various performance improvements (Notes include the changes of the recent unlisted updates) https://thumbs.gfycat.com/FlamboyantGoldenDamself...

Update 0.653 released

This update brings another visual overhaul, a new upgrade system and tightens up combat mechanics and player physics. Combat FX adjusted for better visiblity and damage feedback Levels now have randomized color schemes and improved fidelity. Player ship handling made more responsive Player weapon projectile speeds rebalanced to be more consistent and easier to aim 3 new enemy types added Enemy missiles can now be shot down mid-air...

Update 0.607 released

It has been a while. Since the last update I have been working hard on reworking several parts of the game to better fit my original vision of a procedural sci-fi shooter with light RPG elements and intricate combat. This meant this update took a lot longer than planned but it was a necessary detour and the game is better for it. The changes in this update are too numerous to list so here is an overview of the major change...

Update 0.607 released

It has been a while. Since the last update I have been working hard on reworking several parts of the game to better fit my original vision of a procedural sci-fi shooter with light RPG elements and intricate combat. This meant this update took a lot longer than planned but it was a necessary detour and the game is better for it. The changes in this update are too numerous to list so here is an overview of the major change...

PION v0.411

Changelog: Levels Added second chapter Rebalanced shop pricing Ships All ships can now carry two primaries Increased pickup attraction radius Increased pickup collection radius Reduced Orca speed Increased Shade max shield Increased Marauder speed and max shield New weapons Bandit Whirlwind Taurus Cannon Weapons Polygun firerate and projectile speed increased Chaingun damage increased Sicklepulse firerate and damage increased Dumbfire ammo cost reduced Firebomb ammo cost reduced Shock Mine deton...