Raygun Gadabout
Raygun Gadabout

Raygun Gadabout

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Alpha Devlog #30

Hey there Space Cadets! This month I’ve been working on finishing up the platforming portion of the game. Getting very close now. None of that stuff is really ready to be shown, plus some of it is end game, don’t want to spoil anything, right? Since platforming is almost out of alpha, my attention is slowly turning to… Space! The final frontier! I have to say I’m pretty excited about this, lots of ideas and things to implement so be sure to check back here often. But for now here’s a little tast...

Alpha Devlog #29

Hello Space Cadets, I hope January treated you well. Let’s take a quick look at what is new in Raygun Gadabout. Mechanics Introduced a Shield Break mechanic to the game. Basically if you abuse your shield and allow it to hit zero energy it will break and you won’t be able to use it until it refills to full again. This should encourage more tapping and less spamming. There is a Badge called unbreakable shield that you can equip to avoid this. The Unbreakable Shield (not necessarily the final name...

Devlog #28

Hello Space Cadets, This update is coming a bit late. Been very very busy. December being the holidays things slowed down a tad but I’ve been focusing on greyboxing out the the last parts of the game. What is greyboxing you might ask??? It’s the process of roughing out a level using basic shapes and often unfinished art. It’s really important for testing and allows quicker iteration. You also don’t risk wasting time prettying things up with art that you end up having to trash when your level tur...

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