RimWorld
RimWorld

RimWorld

Update 1.2.2753 add new gear, new permits, and many refinements

I'm happy to bring you another RimWorld update! This is a refinement update for 1.2 which also includes some new apparel and permits. Below is the full list of changes. Compatibility: Hundreds of testers have been trying this build for weeks, so it doesn't have major known mod incompatibilities. Of course, with thousands of mods out there I expect a few hiccups but in general it should be compatible. Non-modded savegames will of course be totally compatible. If for any reason you want to continu...

Update 1.2 adds new quests, psycasts, gear, and more

The 1.2 release of RimWorld adds a variety of new content and a few new systems. COMPATIBILITY: You can set your Steam beta branch to 'version-1.1.2654' to keep playing on the previous version. It should be mostly unnecessary though, since this update should be compatible with savegames and most mods. Many mods have already updated to 1.2 using the multi-version mod system outlined in the ModUpdating.txt file that comes with the game. There are a few major parts to this update. For many years, s...

Update 1.1.2654 refines new features

This is a follow-on update to last week's major content additions with some refinements and fixes. This update should be fully compatible with all savegames and mods. If you want to continue on an old version for any reason, they're available using Steam's betas feature. Since Royalty content is less mature (3 months vs 6 years), most of these refinements are focused on it, but there are things for the base game as well. Thanks to everyone who helped test! Improvements - You can now configure a ...

Update 1.1.2647 adds psychic meditation, new psycasts, and tons more

We've released the May 2020 update for RimWorld! This update is still on version 1.1, because it should be compatible with savegames and mods. If for any reason you have trouble, you can set your Steam beta branch to 'version-1.1.2624' to keep playing on the previous version. This update has improvements affecting the base game and the Royalty expansion, though since Royalty is much less mature (3 months vs 6 years), it's what got major focus on the content side. This update is the add-on we pro...

Update 1.1.2624 powers up deep drilling and more

This is a refinements and fixes update with improvements for the base game and Royalty expansion. It should be compatible with all savegames and mods. This biggest changes will be tunings designed to move deep drilling from the lategame towards the midgame and make them more viable for marginal drilling projects. As always, everything is on the table for further adjustment as we go forward. If you have a mod compatibility problem, you can use the Steam beta branch called 'previous' to go back to...

Update 1.1.2618 brings various improvements

This is a relatively minor update focused on fixes and balance. The major content we're working on is still being held back for release as the content add-on later. This update should be compatible with all savegames and mods. If for any reason you want to play the previous version, please use the Steam beta branch called 'previous'. Thanks to everyone who has given feedback at the unstable testing Discord server. Come join to test future releases! Improvements - Monuments can now be sastisfied ...

Update 1.1.2610 improves quest generation and more

In addition to a ton of general improvements for the base game and Royalty, this update focuses on tightening quest generation and making nobles more flexible. Full change log is below. If for any reason you want to play the previous version, please use the Steam beta branch called 'previous'. RimWorld is a very flexible game with many different game states, and our quest generation system uses some pretty complex scripting to generate quests appropriate at different difficulties, diplomatic con...

Update 1.1.2598 adds configurable quest rewards and more

This update covers a lot of different ground including a large number of refinements and smaller fixes. It improves both the base game and Royalty expansion content. EDIT April 14: I've just pushed micro-update 1.1.2604. It does nothing but fix a tiny text bug with apostrophes. The most obvious feature is that you can now choose whether you want to recieve faction goodwill rewards from each faction, the same way you can choose to accept or reject royal favor. I'd like to reach a nice balance bet...

Update 1.1.2589 adds shuttle pads and more

The main feature of this update is the ship landing beacon. Placing four of these on the corners of an open rectangle forms a shuttle landing pad. When shuttles land at the colony, they will land here if they can. In addition, Imperial guests (including the High Stellarch) now land using the shuttle. This update should be compatible with savegames and mods (except ModSwitch, see below). We did extensive testing for mod compatibility, but if any further issues come up please let us know on the un...

Update 1.1.2579

Here's another polishing update for RimWorld! The most notable change is in how titles interact with work types. Now, only certain characters will actually not do worktypes disallowed by their titles. Royals from the Empire, as well as colonists with the greedy or jealous traits will refuse to do any formally-prohibited work type, while others will take the titles less seriously and continue to work as normal, ignore formal restrictions on food, and not issue decrees. We're still looking at diff...

Update 1.1.2575

This update includes various new features, adjustments and bug fixes. EDIT: It's been released to everyone! Thanks to everyone who has been contributing unstable build feedback in official unstable build testing Discord server Change list: - Implemented renounce title button on pawn bio tab. You can now have your royal colonists renounce their title if you wish. - Implement mech shield generator charge cycle. Shields now go down for a random day every 10 days, if you're willing to wait. - Mech c...

Update 1.1.2571

Balance updates and bugfixes today! If you're willing to help test the unstable build in future, please join us here: https://discord.gg/EV2PNt7 Feedback is welcome all around. The most direct place to offer it is the Discord channel above, but I'm watching forums, Reddit, and everywhere else I can collect feedback. Thanks in advance to those who contribute thoughts, and to all those who have offered feedback so far. Changes: - Baron can now do Animals work. - Count can now do commoner work. Cou...

Update 1.1.2570 released

This is a continuation of yesterday's unstable testing with some updates. If you're willing to help test the unstable build for compatibility in future, please join us here: https://discord.gg/4YMfu6 Changelog: - Player-created content update. - Fix: Nuclear Stomach not having zero food poisoning chance - Fix: Escaping prisoners being able to equip bladelinked/biocoded weapons. - Refactored mech cluster position finder to be more robust and flexible. - Fix: Room requirements debuff for royals in...

Update 1.1.2569 on unstable branch

This update is available on Steam's unstable branch fo testing. We're testing to ensure full save and mod compatibility. If you're willing to help test the unstable build for compatibility, please join us here: https://discord.gg/FYBsdNX Change list: - Increased mini-turret range 25->29. - We no longer generate big mech clusters if there's no space for them to spawn anyway (we keep the points, they're just more compact). - We no longer generate quests to build monuments bigger than possible (e.g...

Update 1.1.2567 released

Just a small balancing update this weekend. Balancing will continue as we collect more feedback from across the Internet. - Increase tribute collector rewards to 4 favor per prisoner and 1 favor per 50 gold. - Inferno turret now has longer cooldown and lower accuracy. - Charge blaster turret now has lower rate of fire, smaller burst size, and worse long-range accuracy. Renamed to charge turret. - Mech turrets health changed from 280 to 250. - Random mech clusters no longer come as as raid strate...