Sakuna: Of Rice and Ruin
Sakuna: Of Rice and Ruin

Sakuna: Of Rice and Ruin

Sakuna: Of Rice and Ruin - quick facts

How many people play Sakuna: Of Rice and Ruin? Sakuna: Of Rice and Ruin has 981 players right now on Steam.
How many people watch Sakuna: Of Rice and Ruin? Sakuna: Of Rice and Ruin has 186 viewers and 18 channels right now on Twitch.
HourlyDailyWeekly
DataGain% ChangeDataGain% ChangeDataGain% Change
981--1.4k 123 9.9% 1.4k -1.2k -47%
186 -499 -72.8% 602 -258 -30% 1.2k -416 -25.1%
18 -6 -25% 31 1 3.3% 32 -15 -31.9%

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Latest news

Ver. Nov 30 2020 Patch Notes

This update (Build ID: 5900337) applies the following bug fixes: -Shortened the recovery period after the raiment is used but does not attach to anything -Fixed an issue where “Fierce Furrow” would sometimes miss depending on skill proficiency and framerate -Fixed a bug while “Last Stand” is active where using “Milky Way” and “Mirror of Purification” would recover health -Made slight adjustments to the camera while in the Mountain Pass -Fixed an issue where the Hidden Power release conditions we...

Ver. Nov 24 2020 Patch Notes

This update (Build ID: 5870250) applies the following bug fix and added menu option: Bug Fix -Fixed a crash that could occur in certain environments after the Demon Catfish battle -Added creation limit adjustments to Blacksmithing and Weaving -Fixed miscalculations of fertilizer effects during events that uses up in-game time -Fixed rare occurrence of file reading error -Other minor bug fixes Balance Adjustments -Some adjustments made to the “Low” Combat Difficulty level -Vinegar can now also be...

Ver. Nov 20 2020 Patch Notes

This update (Build ID: 5858124) applies the following bug fix and balance adjustments: Bug Fix -The Immunity, Herbicide, and Pesticide properties for fertilizer were incorrectly referencing the values from when the fertilizer was aging. This has been fixed so the values after spreading the fertilizer are referenced Balance Adjustments -Removed the hit stop from the Fighting Skill "Rising Carp" and slightly lengthened the SP recovery time -Reduced the SP cost for the Raiment Skills "Otherworldly ...

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