Slasher's Keep
Slasher's Keep

Slasher's Keep

Patch 1.02 now live

Moving this from the beta branch to the default branch 1.02 This update will upgrade your savegames upon loading. That means you'll get a new dungeon floor of the appropriate dungeon level but your character and inventory will remain untouched. Fixed a problem with some connected rooms, where the connecting tiles could be unreachable. Fixed an issue with enemies spawning inside of round walls. Fixed a bug that could cause fuseboxes to appear inside of round walls. Fixed an issue with missing sku...

Game's out of Early Access

Hackers, Slashers, Shooters and Looters, Today I offer my sincerest thanks to all of you who have given Slasher's Keep a shot in Early Access. Without you I could never have built this thing. Any game requires player feedback to find its way through development but this one is particularly fickle, what with all the random generation and whatnot. Development turned out far more complex than anticipated. Incidentally that's lesson number one of game development; everything takes longer and nothing...

Update 0.999.99.9c now on beta branch

0.999.99.9c Fixed an issue that could cause connector tiles between rooms to be unreachable. Fixed an issue with turret fuse boxes being placed inside of platforms sometimes. Fixed a bug that could cause braziers to be placed inside of turrets. Fixed a bug that could cause the still apparatus and the book with the hidden numpad to appear on top of each other. Fixed a bug that could cause the quest giver and one of those shadow magic shooty things to be placed on the same corridor wall. Fixed a s...

Update 0.99 now on [default] branch

0.99 Fixed an issue with the hidden switch being obstructed by the quest giver in rare cases. Fixed an issue with secret passage entrances possibly getting obstructed by objects. Fixed an issue with secret passages to prison cells possibly getting blocked by rounded walls. Fixed an issue with holstering the wand while an arcane shot is being charged. Mitigated an issue with enemies dying when attempting to cross bridges. Fixed a bug that would allow you to save locked doors as open by attempting...

Small update 0.98 on [default] branch

0.98 Added sounds for slashing cobwebs and keys dropping. Replaced item image for 1 gem and 5 misc components Fixed an issue with chairs spawning on beds in dungeon type 3. And another one with pots spawning in wardrobes. And another with mages spawning in beds. Mages will no longer cast dmg bonus buffs when they're in a room with only bomber type skulls. Fixed an issue with the giant spider continuing the jumping sequence while dying. Hit indicator graphics should now be more accurate. Spiderli...

Patch 0.97 on [default] branch

0.97 Fixed an issue with particles emitted by enemy projectiles disappearing upon impact. Clicking the tiny skill book on the inventory screen will now drop any dragged item back into the bag. Adjusted the size of the smithy symbol on the minimap for dungeon type 3. Fixed an issue with the shape of small library type rooms on the mini map. Enemies should no longer get knocked back as hard upon death. Fixed a bug that would cause the knockback bonus gained from the force knight skill to not be ap...

Small update 0.96 on [default] branch

0.96 Increased rotation sensitivity for the crafting interface when using the mouse. Fixed an issue with dragging of crafting components with the mouse getting interrupted if the mouse was moved too quickly. Fixed a similar issue with click-dragging of UI elements (inventory, character sheet, etc.). Fixed an issue with crafted shortswords appearing too large and sinking into the floor when tossed on the ground. Crafted items should no longer have their components' x positions reversed when tosse...

Update 0.95 on [default] branch

0.95 Fixed a bug that caused the player to take damage twice from spike board traps. Humanoid enemies will now stick to the spike trap they've been spiked on. Fixed an issue with spiderlings falling weird when pouncing into chasms. Fixed an issue with spiderlings not landing correctly after pouncing. Fixed a bug that would cause spiderlings to continue taking acid damage after pouncing out of acid. Fixed an issue with spiderlings not taking acid damage from permanent acid puddles. Fixed a bug th...

Small update 0.91 on [Default] branch

Decided to take a small break from music making to fix a few things. Sorry things are taking so long. 0.91 Fixed an issue where bloodmoth projectiles would splash against room entrances when it looked like they should get through. Fixed an issue with challenge room gates on upper entrance tiles being closed before the room is entered. Enemies should now attack more readily when fighting on little staircases. Changed the way physics objects are pushed a little to mitigate random weirdness. Fixed ...

Update 0.9 live on [default] branch

0.9 Fixed a bug with the arm animations when getting parried. Fixed an issue that could prevent the next swing from starting after taking a haymaker to the face. Fixed another issue with an enemy getting pushed back too much when getting spiked. Fixed a bug that could produce chasms right at room entrances in L-shaped rooms. Fixed an issue with challenge room gates not closing behind the player in a timely fashion. Fixed an issue that allowed the player to fly via kinetic magic by stepping on th...

Update 0.87 on [default] branch

0.87 Added a bit of discoloration to the dungeon walls via a new shader. Added wall cracks to dungeon type 1 as an aesthetic feature. Replaced images for two pieces of tier 1 chest armor, one piece of tier 3 chest armor, two pairs of tier 1 pants and one pair of tier 2 pants for aesthetic reasons. Some other small touch ups Added demon story text. (also changed flavor text for the vampiroid racial skill to reflect the lore) Added checkbox to disable head bobbing. Fixed an issue with arm not bobb...

0.85 on [default] branch - Controller support - Edit: 0.851

0.85 Fixed a couple of bugs relating to the generation of rooms of the type with the round platforms in the corners. Fixed a bug that could cause the secret switch to not be placed correctly. You will now be able to assign Hotkey number 0 via keyboard input, and also use it. Fixed an issue with spiderling corpse colliders blocking item colliders, thus preventing the player from picking them up. Fixed a thing that could cause large wine barrels to be placed on tiles with wooden platforms in cella...

0.8 now on beta branch

0.8 Removed penalty for dying on levels and attributes when playing in easy mode. Squashed down difficulty curve a little more for easy mode. Adjusted it downwards a little for both modes in the mid-game. Added floor number to the minimap. (from 2 upwards) Added a bit of info text to the character creation screen. Damage numbers now disappear more quickly. Fixed a bug with waypoints in chasms type rooms that would cause enemies to get stuck on other enemies. Fixed a bug that caused mages and ran...

Made another patch. Some fixes and new additions. (0.72)

0.72 Torn wallpaper decals should no longer get placed over wood paneling in 2-floor library rooms. Floating decals obscuring roof transitions should also no longer be happening. Frozen enemies should no longer be running backwards if slowed down by 100+%. Fiddled with some physics stuff to make some things more pushable and prevent the player from getting launched into the air as much. Potions at the shop should now also scale every 5 player levels forever. Fixed a bug that would cause the firs...

New patch on beta branch. A bunch of fixes, some new stuff and an easy mode.

0.71 Fixed an issue with some skill levels not being displayed correctly on skill icons. Fixed a bug that could cause shooty statues to be placed in front of secret entrances. Fixed a bug that could cause secret passages to block doors in rare cases. Fixed a bug that could cause stairs from a catwalk to lead into an inaccessible corridor. Fixed a bug that could cause wall objects (paintings and the like) to be placed on doors. Fixed a bug that could cause a locked exit to be blocked by a hidden ...