Stone Story RPG
Stone Story RPG

Stone Story RPG

Nominate Stone Story RPG for a Steam Award!

Happy Fall, everyone! As many of you may already know, Stone Story RPG has been in development for over six years. What started as a solo project by Gabriel "standardcombo" Santos has since grown into an ambitious award-winning game that explores the unique spaces of incremental gameplay and ASCII animation. It's been a long journey to this point, and we're still not done! We've got plenty more in store for the game and we can't thank our players enough for helping us every step of the way. That...

StoneJam 3 Submission Showcase

Thank you once again to everyone who participated in StoneJam 3! Our players made so many cool submissions, and we’re constantly impressed at how creative our community can get with Stonescript. We received all sorts of neat creations, including cosmetics, minigames, pets, and UI tools. We hope to see more of you join us for the next StoneJam. Until then, take a look at the fantastic work done by our community: https://www.youtube.com/watch?v=c8lGAz7QIy4 You can download the scripts here: https:...

StoneJam 3 Showcase Stream

Another StoneJam has come and gone, and we've received so many wonderful submissions! From cosmetics to combat scripts to UI features, players have continued to explore what is possible in StoneScript. Join standardcombo as he goes through over a dozen unique scripts created by members of our community. (Unable to join the stream? Don’t worry! It’ll be recorded and uploaded afterwards.) -SSRPG Team

StoneJam 3 has Begun!

StoneJam 3: Into the Unknown Join the Stone Story community as we kick off November with the return of Stone Story RPG’s jam event! Over the past few months, we’ve added a vast array of new features to Stonescript, pushing the boundaries of what is possible in Stone Story. Take part in StoneJam 3 and show off your creations! You can find a full list of changes to Stonescript at the bottom of this announcement. What is Stonescript? Stonescript is a scripting language built into Stone Story RPG, u...

Stone Story RPG Demo Now Available

Have you seen Stone Story RPG and thought to yourself “How on earth does this game play?” Well, find out for yourself with the new Stone Story Demo! Dive into a dark and mysterious world of stunning ASCII animation and unique gameplay inspired by incrementals, idles, and clickers. From combat to crafting to looting, your natural curiosity will be your greatest tool as you delve into the game and discover there's more beneath its deceptively simple surface. Head to the game’s Steam page and downl...

Halloween Loot Event 2020 (and StoneJam 3)

Special Halloween Event: 2x Loot The spirits of the Dark World have become most festive! From now until November 2nd Stone Story RPG will be running a 2x Loot Event. Complete runs in the Haunted Halls to earn this extra loot (which also includes 2x Lost Item drops). If you missed out on Challenge Event III and don’t yet possess the titanic Blade of the Fallen God, now’s your chance to find it in Delta Treasures! If you alre...

ASCII Animation Tutorial Stream is Live!

Come see how the ASCII magic gets made and join standardcombo on his Twitch stream for a hands-on tutorial behind the principles of ASCII animation. Pick up tips and tricks that went into creating Stone Story RPG’s unique artstyle. (Unable to join the stream? Don’t worry! It’ll be recorded and uploaded afterwards.) You can also follow alongside the process with this handy guide: https://stonestoryrpg.com/ascii_tutorial.html...

The Titanic Update: Now Available

A Giant Rises… From his earthen tomb emerges the Fallen God, the once-feared-now-flayed titan, Pallas. His impenetrable skin long since peeled away by the giant spider Bolesh, replaced by patient vindictiveness. Your arrival and evident thirst for loot presents a unique opportunity. A gift is forged! Will you take the Blade and embrace its power? Challenge Event III From October 10th until October 18th, Stone Story RPG will...

A Giant Rises: Checking In With the SSRPG Dev Team

Has it been weeks? Months? What is time? Well, quite a bit of it has passed since our last update! Like all of you, the ongoing pandemic has affected our daily lives and livelihood. Just like time blended together, so did our work, and it became harder to separate our regular responsibilities from Stone Story RPG. As a result, development cadence and routine were heavily disrupted. We still managed to get some work done on the game, but it took a bit of time to reevaluate our situation and chang...

Celebrating Six Years of Development

July 29th marked the sixth year of Stone Story RPG being in development! It really is incredible how far this game has come, from its beginnings as the brainchild of standardcombo to an award-winning game in its first year of Early Access. Looking Back As a small team working on a passion project in our (limited) spare time, our goal has been to stay true to a specific vision. That often meant delaying features, spending mo...

Summer Loot Event and Soundtrack Bundle Sale

Summer Solstice Loot Event The Summer Solstice has enveloped the Dark World! For the duration of the Steam Summer Sale (June 25 to July 9), the final boss will have its loot drops tripled. During the event players will also be able to earn the Bashing Shield, a powerful Lost Item that can stun foes and protect you from harm. Defeat the final boss during the event and you’ll receive the Bashing Shield when it ends (July 9)! ...

Upcoming Summer Sale and Loot Event

Hey everyone, We hope you were able to get your shiny chest in the last event! We saw comments expressing concern over missing out on the event rewards, so we’d like to clarify that these items will return to the game at some point. The events have been a great way for us to test features and prioritize what needs to be worked on next. Once all of the systems are in place, then we can focus on reintroducing past rewards and events. {STEAM_CLAN_IMAGE}/30519309/fae9013654438e7f16547a473590d3b02f6a...

Challenge Event II is Now Live

An odd wind blows-- Stone Story RPG’s second Challenge Event is here! Challenge II brings quite a few important updates to the game, expanding upon in-game rewards, gameplay modes, and difficulty options. Read below to see what this new set of challenges entails. Challenge II - Hamartia From now until Sunday, June 14th, you have a chance to earn a shiny treasure! As with the last challenge, Challenge II will operate on a milestone format. In order to upgrade your reward, you must defeat bosses a...

Coming Soon: Challenge II, Bashing Shield, and Cosmetics

Hey everyone, May has been a very busy month for the team! Development of the Quest system has fully kicked into gear as we’ve begun laying down the foundation for the mechanics and story. Behind the design of the Quest systems is the idea of taking all existing features (locations, NPCs, the Stonescript language) and remixing them in new ways, creating new connections between them and expanding where needed. In a pragmatic sense, the quests are about exploring the existing space in the Dark Wor...

Challenge Event I is Now Live

Sharpen your Bardiches-- Stone Story RPG’s first Challenge Event is here! Read on to see what Challenge I entails, and just what it means for the citizens of Acropolis... Challenge I - Executioner From now until Sunday, May 17th, you have a chance to earn a uniquely enchanted shiny Bardiche. In order to obtain the item, you must last-hit at least one boss during the event's duration. The shiny Bardiche will appear in your inventory after the event ends. However, you also have the opportunity to ...