The Isle
The Isle

The Isle

Legacy Maintenance

Hello Islanders, As many of you know, we made a statement last month that acknowledged the ongoing hacking issue in Legacy and laid out our steadfast resolve to rectify the cheating issues. I've come to tell you that time is no longer their ally, the ever ticking clock has finally run out and we're ready to start deploying our initial countermeasures, expect to see them roll out shortly. In order to prevent confusion or misguided expectations, I'd like to make it extremely clear that we are not ...

DevBlog #6 & Roadmap Additions

KissenKitten - Producer For this month, the Hypsilophodon and the Carnotaurus took center stage. The QA team has been hard at work helping us nail down the best way to deliver on the hypsi’s spit mechanic. We’ve tried it a few different ways and have a clear heading of how we want it to be applied to the other inhabitants of the island. Which can be more difficult to nail down than you may expect. In addition to that, the carno has come charging into EVRIMA. I know by now most of you have seen s...

A Light in the Dark

Hello Replicants, We understand your concern on our silence in regards to the current ongoing hacking issue that has plagued the live legacy branch. We want to thank you for your patience, as it was entirely necessary to stay tight-lipped while we gathered as much information as possible before moving forward with a plan of action. Acknowledging it the moment it cropped up as opposed to now was that instead of banning one or two perpetrators, we have allowed numerous individuals and entire commu...

EVRIMA Patch 0.5.19.28

Changelog 0.5.19.28 Additions Added a minimal time for mud mask, per species (default 90s). Added server name to the character profile location panel. Enhancements Corrected Dryosaurus scale (thus increasing its speed). Smoothed the remaining crevices on Spiro. Removed prompt when getting up from resting quickly. Added some more effects and sounds for the Tenontosaurus animations. Increased pounce height. Increased how quickly characters become muddy. Client performance improvements to decals to...

Devblog #5: Production Insights

Filipe - Lead Programmer The battle for performance continues in both client and server fronts, it is not over yet, but we are definitely winning! Several bug fixes this time, with some related to old friends of ours, especially Pounce and Drag. Pounce is still WIP after this update, we are also reworking several things with the mechanic, including new animations. Also, as we’re talking about reworking stuff. We’ve decided to rework our Ability system to prevent any Animation from ever running o...

EVRIMA Patch 0.5.12.08

Changelog 0.5.12.08 Additions Added Faction list after joining a server and when respawning. Added new Utahraptor bite attack ALT + LMB. Added the Dryosaurus class as a playable. Added Dryosaurus Special Ability (Dodge using RMB). Added Dryosaurus AI. Runs from players bigger than itself, will fight back against juvenile creatures. Still WIP - see our roadmap for the current progress. Added grouping system (Use 2 call to group with other players. The groups are persistent and each species has a ...

Devblog #4: Back on the Road!

Filipe - Lead Programmer It has been a while since our last devblog, but that doesn't mean we were any less busy. In the last week we’ve been occupied with bug fixes and performance improvements. Servers in general were having CPU performance hits to process all the game logic and replications, creating lag that isn't related to bandwidth, but simply the time the server takes to process what is needed. Besides that, clients were encountering several performance problems, which the most common is...

New & Improved Development Roadmap

Hey Islanders, a couple months ago we released our initial roadmap via the form of the Dinosaur Batch System, which we received a significant amount of feedback for which we've digested and used to help shape the new and improved roadmap that we're now excited to share! We've opted to go with a public trello board for ease of use and accessibility. Therein, you'll find cards that outline our intentions for each update push we have planned. Which include but are not limited to playable characters...

Evrima Patch 0.4.14.07

Update 0.4.14.07 Hey Islanders! It's been a little while since our last update and we would like to thank you all for your patience and continued feedback. A lot of this past month for QA has been testing the new AI in development by amarok. Unfortunately, however, the AI has to be delayed for this patch whilst we work to resolve some significant issues. The main reason for this is because the spawning system they currently use seems to have a huge performance hit on servers, resulting in player...

EVRIMA Patch 0.4.7.05

Hey Islanders, It's been a little while since our last update and our team has been working hard to resolve the various issues reported in EVRIMA version 0.4.3.13. Below you'll find an informative changelog, listing everything we've added/fixed/optimised for this patch. If you encounter any issues or have any feedback you'd like to provide please let us know across our various platforms! We value your input and eagerly look forward to it. AI is still undergoing vigorous testing from our dedicate...

Isle DevBlog #3: Now with less Animal Instant Transmission

Programmer - Adam - dmIV Having a bit of calm after the storm that was the push to get EVRIMA into your hands I went on a break to make up for the extra hours that were put in. This makes the month's update shorter than normal and even that is just going to be me talking about bug fixes. One of our more pressing matters was people figuring out how to play as unreleased dinosaurs. You can trust me when I say that I want to get the Pteranodon out there as soon as possible (because I want to work o...

EVRIMA Patch 0.4.3.13

General Server memory leak fixed. Movement replication improvements to combat teleporting issue. Graphics settings added. (WIP) Keybind settings added. (WIP) Added keybind to hide chat. (Default F9) Added server name filtering. Increased footprints view distance. Removed unfinished species. Bug fixes Fixed a server crash caused by pounce. Fixed the admin scoreboard not closing when pressing Tab while it was open. Fixed players being able to drink from too far away. Fixed main menu and server lis...

EVRIMA Branch Now Available

Hey Islanders! It's EVRIMAn for himself! https://gyazo.com/0c3347f2976f66d2e58bc9814becccd7 Right click The Isle in your Steam library > left click properties > betas > in the dropdown menu select "EVRIMA Public Branch". Afterwards your game will update to the latest version of EVRIMA, you may need to restart Steam for the branch to become visible.

Isle Devblog #2 : EVRIMA and the Nightmare Hellscape that is this update.

Dondi - The Director, Kindest Man Alive. Well, it's been over a month since we bootlegged Isla Spiro into existence from a heightmap that was planned for a second island, which has been my primary focus. A lot of my time and effort ping-ponging in between backend and ultimately uninteresting things to read about was converting the plans of the second island to fit the immediate release of EVRIMA, which went from roads being paths, and certain POI's for the human environment that would have been ...

EVRIMA Target Date

Hey Islanders, Just a small announcement to let everyone know that we are targeting June 14th-20th for the release of EVRIMA. We're all super excited to get EVRIMA into your hands and eagerly look forward to all of your feedback!