The StoryTale
The StoryTale

The StoryTale

The StoryTale – how did all the goblins quit smoking with Nintendo

Hello everyone! My name is Maxim and I’m the author of the game named “the StoryTale”. I’m here to tell you why did the inhabitants of the world of “the StoryTale” quit bad habits and stopped smoking. ’ll start from the very beginning, namely from the story about the game itself and how “The StoryTale” was born. “The StoryTale” is a fairy-tale platformer with booms, explodes and shatters, immortal prince uses cursed weapons and the princess, who went down to the dungeon, always forgets her magic...

April update

-Gamepad auto-search was improved -Large fonts for dialogues in Video submenu option can be switched (accessibility improving) -Smooth camera when landing -Dialogues bubble some bugs were fixed -Goblins with spears always attack screaming (even if attack begins out of the view) -CN/JP some hieroglyphs in the menu options were fixed -Gif tips and bubble texts GUI alignment was improved

March update

GUI for 4k was fixed Full-screen display low resolution was fixed Read-write file operation number significantly were reduced Ukrainian voicing updated Improvement of the character’s jump so that he does not cling to the corners with his head Small fix on invisible blocks If you knock on vertical spikes, then at first they drive in gradually up to 50%, and then after a while immediately 100% (the problem of barely visible spikes that can still be touched is solved) The goblin enemies that are ne...

January update

Window mode Some optimization Bug with no achivements fixed Some minor fixes

Happy New Year :)

The Little Princess wishes you Happy New Year :)

Speedrun, tips in gifs and lost hearts.

New difficulty mode: Speedrun. More difficult + timer in HUD. New tutorials - tips in gifs. Get know some hints and skills you could missed previously. New challenges - find and get lost hearts. Explorers and challenge lovers, your turn. No more words. Magic happens :)

Update

If you can't find the key in 10 minutes, you will get gray key compass in the HUD. Default language now is English (previously from bunch of Steam and OS setups it happened to be Russian. I am really sorry, comrades. Good bye, Mother Russia) And some minor translation and level design were updated

Pixels are for show, pencils for a pro.

Ice wizards now have additional idle animations and even can sleep. Also mage sleeping was fixed. Now the duration is not a few seconds, but 20 seconds as for other goblins. And some cute fan art from Victoria Kim.

Updategeons and dragons

Big slimes were restored. Goblins now sleep twice more and they continue to sleep after princess fountain rebirth And here we got this gorgeous fan art from Olya Goryacheva.

Ukrainian localization

Ukrainian localization was updated thanks to Andrii Raboschuk And some small fixes: -ice mechanics with world-on-pause mechanics were improved -sleeping invisible goblins now will be visible like dark green shadows, so you both could see them and know it's a temporary safe place And beautiful fan aft from Angelika Kashtan

Less spikes and more sleeping

With new update it will be a little bit less spikes and a little bit more time for goblin sleeping. And here is the beautiful fan art from Tvorojenka

New update

The powerful update, like the last fan art :) + random bounce from the wall bug was fixed + reduce the strength of water flows (easy difficulty) + Increase the operating time of the levers (easy difficulty) + slimes do not spawn on the chests + ice tracks on the generated snow mountains levels + invisible slimes after founain restart should be invisible again + more fountains ...

Once more

Easy difficulty: longer pause before a goblin with a spear starts attack; more duration before clouds disappear;much more quick appearance of invisible platforms when you don't move. And a beautiful fan art of Denis Popyvanov

The small fix and a big princess fan art

And now goblins sleep 20 seconds instead of 5 seconds on easy difficulty.

So summerish :)

Fan art by Vladimir Vasilyev