Well, I've been busy working away on a new area: a sprawling industrial complex set in a chasm. I'd say it's coming together nicely: It uses the same procedural generation as the mine levels, but as you can see, it's wide open, and even has an area below. (There's nothing down the...
UnderMine - quick facts
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Another month, another major update! The Explorer Update adds the following new features: Two new mushroom types: red and white. These buff strength and stealth respectively. Two new beacon types: distraction and trap mine A new beacon launcher model A new wheel-based UI for selecting beacon types Persistent discovery log items The Explorer Update also...