UnderMine
UnderMine

UnderMine

Dev journal #9

Well, I've been busy working away on a new area: a sprawling industrial complex set in a chasm. I'd say it's coming together nicely: It uses the same procedural generation as the mine levels, but as you can see, it's wide open, and even has an area below. (There's nothing down the...

Explorer Update now available!

Another month, another major update! The Explorer Update adds the following new features: Two new mushroom types: red and white. These buff strength and stealth respectively. Two new beacon types: distraction and trap mine A new beacon launcher model A new wheel-based UI for selecting beacon types Persistent discovery log items The Explorer Update also...

Watch the dev play

Hey folks, I'll be broadcasting a video of me playing a recent build throughout the weekend. I'll also be dropping by the chat--as well as the Discord--to answer any questions you might have.

Build 46 release notes

Hi folks, Here's the bulk of progress towards the Explorer Update, along with several bug fixes and improvements! New Features πŸ™Œ New beacon types: trap, distraction New mushroom types: stealth, attack New beacon launcher model New beacon selection UI Persist discovery log items Bug Fixes/Improvements πŸ› Replace discovery log square icons with scroll list Improve beacon VFX Buff stats modifiers and upgrades Fix for final level not loading​ Add additional texture maps for mutant miners​ Improve bea...

Dev journal #8

Hey folks, sorry for the silence lately! I had to take a bit of time to get another game over the finish line. With that taken care of, I can now give TOXICANT the attention it deserves! And on that note, that Explorer Update is well underway! This update is all about adding new loot and expanding upon the beacons system. New Loot Initially, this is going to start with two new types of mushrooms. As with the existing mushroom, these offer a temporary buff in exchange for a slight hit to your hea...

Creatures Update now available!

Another month, another major update! The Creatures Update is all about adding new creatures! You'll encounter three new enemy types: toxic spider, mutant fish, and tentacle monster. The Creatures Update also includes numerous improvements and bug fixes: New damage type (toxic) with distinct visual feedback (green overlay) Adjustable mouse and gamepad sensitivity settings Improved player punch hit detection Various lighting, visual, AI, and level generation fixes Various audio fixes, including li...

Build 42 release notes

Hi folks, Here's the first of the progress towards the Creatures Update, along with several bug fixes and improvements! New Features πŸ™Œ New enemy: toxic spider! New damage type (toxic) with distinct visual feedback (green overlay) Add settings for mouse and gamepad sensitivity Bug Fixes/Improvements πŸ› Improve enemy spawn logic Remove emission for toxic blood decals Always use pixel lights for lanterns Fix some light bleed issues Fix for switch alarm audible from other floors Fix for large room sw...

Dev journal #7

Next up in the Creatures update: mutant fish! The model and animations are complete (huge shout out to the talented artist--and gardener--JP for his work on this), I'm just working my way through the AI now: There are some details of this on the devlog if you're curious. Oh yeah, I've got a free key up for grabs by the first person who can name one of ...

Dev journal #6

When Spiders Attack Say hello to your new best friend! πŸ˜‰ Along with this new enemy type I've also added a new type of damage (toxic) with its own distinct visual feedback (green overlay). This should help to differentiate when you are taking environmental damage from toxic puddles, when a spider is spitting at you from behind, etc. To further help differentiate toxic hazards I've also removed emission for enemy blood decals. {STEAM_CLAN_IMAGE}/30508903/8925b3505fe05d36a2e1aa0271749c76605d1c42.pn...

Lofty Update now available!

I'm excited to announce that TOXICANT just got its first major Early Access update: The Lofty Update! This update adds a new type of layout to the fourth floor of each level. This layout uses larger modules, which means longer hallways (including longer underwater segments), and support for larger hand-crafted areas. Currently, there are four of these (with more to come). The Lofty Update also includes numerous improvements...

Early Access Roadmap

Introducing the TOXICANT Early Access roadmap! I'll be updating this all through Early Access, and I'll also keep the latest version directly on the store page for your convenience.

Dev journal #5

Lofty Goals You'll soon start seeing some initial progress towards the "Lofty Update". (although the official update is launching at the end of the month, I'll be pushing out changes as they're ready) This update will add a new type level layout for the fourth floor of each level. This layout uses larger modules, which means longer hallways (including longer underwater segments), and support for larger hand-crafted areas. Currently, there are four of these (with more to come). Getting Drunk I've...

Build 37 release notes

Hi folks, Here with a quick patch to address a few small launch issues. Bug Fixes/Improvements Fix for some ceiling props incorrectly positioned Minor SFX level adjustments Fix for visible gap in flooded junction tunnel connector Beefier SFX for crate smash (also applies to tutorial plank barrier) Fix for some rats throwing exception every frame Fix for missing upgrade altar condition (was possible to use altar with no melee weapon and no gems) This is live now in the main branch. Going forward,...

Dev journal #4

Alright, here we go, the last dev journal before Early Access! That's right: Friday July 24th, come hell or high water, the game will launch in Early Access. πŸ™Œ Go Big or Go Home This is something you can expect to see in the first major release after Early Access (dubbed the "Lofty" update): support for large modules. This opens up the possibility for bigger hand-crafted areas, which I'll likely feature in the final floor o...

TOXICANT release party

Mark your calendars: rogue-like survival horror TOXICANT gets an Early Access release date! This is my most ambitious game yet, developed entirely in my spare time over the past 3+ years, and I'm excited to finally share it with the world on Friday July 24th! To celebrate, I'll be playing through the game live on Twitch, answering questions, and talking about how I plan to develop it during Early Access. (You might even see...